the Bureau of cyberSurreal investigation
international
http://bureauofcybersurrealinvestigation.com
webCam Bra for Living I/O ( pronounced 'living eye-oh' )
Theme: Cyberart
For the runway show:
Hair and make up DESI Xxoo
WWW.theworldofdesicom
Bio:
The Bureau of cyberSurreal investigation looks for forensic evidence that poetry still exists in the world. We look for the papertrail of deception and expose any crimes against creativity using cyberSurreal methodologies.
photo: Justin Moore
photo: Justin Moore
photo: Bob Raymond
photo: Hans Wendland
photo: Hans Wendland
photo: ichifoto
an online blog
featuring
all artists and designers
who submitted descriptions for the show
Saturday, April 30, 2011
Alison Kotin [16]
Alison Kotin
Arlington, MA, USA
http://www.virtualunrealityproject.com
Arm Instrument: a touch-sensitive human musical interface.
ARM INSTRUMENT
alison.kotin
Arm Instrument is a touch-sensitive, wearable, digital instrument. Piezoelectric sensors are attached to a skintight spandex “shooter sleeve” worn by a performer. Signals from the piezo sensors are transmitted wirelessly to a computer and speakers. Players touch, tap, or stroke the wearer’s arm to elicit sound: my wife humming a pentatonic scale. Arm Instrument is an opportunity to explore the nuances of relationships between bodies in physical space, the experience of touch between strangers, and the slippage between “interface” and “performer” when interaction requires contact between bodies. Is this touch empowering? Objectifying? Comforting or uncomfortable? By using the human voice as my sound material I hope to magnify the impression of body-as-interface, and create an environment of closeness, sensuality, and unexpected recontextualization of human responses.
Arm Instrument represents my most direct (and, for me, most uncomfortable) experiment with the body’s potential to take on the characteristics of interface. Having once made a decision about the unique sound of this “instrument,” I leave other participants with the responsibility of creating music, interacting physically with my body, and making their own meanings from the exchange.
Arm Instrument is an exploration of my emotional and physical boundaries in social and public situations, and an experiment with my audience’s notions of what it means “to interact” and “to relate” to a person versus an interface.
The potentially dehumanizing aspects of digitally-mediated experience have been well-rehearsed in texts by Sherry Turkle (1), Nicholas Carr (2), and many others. It may be a truism that digital interfaces and mediatized experience have changed our relationships with people and our environment, but still the long-term nature and impact of these changes can’t be predicted. Without preconceptions, I want to discover what occurs when the modern tendency bemoaned by many to conflate the digital and the physical is made literal. Does a layer of digital data superimposed on the experience of touch make tactile interaction between strangers more or less intimate? More or less comfortable? In GoogleChat I explored the issues that arise from the notion that our relationship to digital interfaces embodies them with their own personae. With Arm Instrument my body itself becomes the interface and to interact means to enter into a relationship (however brief) with me.
When interacting with Arm Instrument, audience members are given the choice to acknowledge my presence inside the instrument, or to mentally erase our physical relationship from their manipulation of sound material. As a performer inside the piece, I am faced with a similar choice: do I remain a passive conduit for another’s experience, or do I let my own responses and physical existence become an unignorable part of the process of interaction?
As an introverted person who is uncomfortable with the physical proximity of strangers, I find I need to adopt an unfamiliar persona in order to make myself a successful “frame” for Arm Instrument. My wife Jen’s voice in the piece adds both an additional layer of intimacy and yet another uncomfortable source of personal exposure. As audience members make music with my piece, I can’t help feeling that the details of my intimate relationships, sexual orientation, and personal identity are on display for manipulation by others. Will this ultimately be a liberating, painful, or desensitizing experience, or something quite different?
1
Turkle S. Simulation and Its Discontents. Cambridge, MA: The MIT Press, 2009.
2
Carr N. The Shallows: What the Internet Is Doing to Our Brains. New York: W.W. Norton and Co., 2010.
Theme: Cyberart
Unfortunately Alison Kotin will not be able to make the runway show due to a family situation.
Bio:
Alison is currently an MFA student at MassArt’s Dynamic Media Institute. Her work focuses on the creative potential of digital interaction, exploring the nexus of performance, play, and electronic media through experiments with sound and touch. Alison is a graphic designer and design educator. She is co-founder of the Urbano Project in Jamaica Plain, a non-profit, artist-run studio and gallery dedicated to fostering public art partnerships between urban teens and professional artists.
Arlington, MA, USA
http://www.virtualunrealityproject.com
Arm Instrument: a touch-sensitive human musical interface.
ARM INSTRUMENT
alison.kotin
Arm Instrument is a touch-sensitive, wearable, digital instrument. Piezoelectric sensors are attached to a skintight spandex “shooter sleeve” worn by a performer. Signals from the piezo sensors are transmitted wirelessly to a computer and speakers. Players touch, tap, or stroke the wearer’s arm to elicit sound: my wife humming a pentatonic scale. Arm Instrument is an opportunity to explore the nuances of relationships between bodies in physical space, the experience of touch between strangers, and the slippage between “interface” and “performer” when interaction requires contact between bodies. Is this touch empowering? Objectifying? Comforting or uncomfortable? By using the human voice as my sound material I hope to magnify the impression of body-as-interface, and create an environment of closeness, sensuality, and unexpected recontextualization of human responses.
Arm Instrument represents my most direct (and, for me, most uncomfortable) experiment with the body’s potential to take on the characteristics of interface. Having once made a decision about the unique sound of this “instrument,” I leave other participants with the responsibility of creating music, interacting physically with my body, and making their own meanings from the exchange.
Arm Instrument is an exploration of my emotional and physical boundaries in social and public situations, and an experiment with my audience’s notions of what it means “to interact” and “to relate” to a person versus an interface.
The potentially dehumanizing aspects of digitally-mediated experience have been well-rehearsed in texts by Sherry Turkle (1), Nicholas Carr (2), and many others. It may be a truism that digital interfaces and mediatized experience have changed our relationships with people and our environment, but still the long-term nature and impact of these changes can’t be predicted. Without preconceptions, I want to discover what occurs when the modern tendency bemoaned by many to conflate the digital and the physical is made literal. Does a layer of digital data superimposed on the experience of touch make tactile interaction between strangers more or less intimate? More or less comfortable? In GoogleChat I explored the issues that arise from the notion that our relationship to digital interfaces embodies them with their own personae. With Arm Instrument my body itself becomes the interface and to interact means to enter into a relationship (however brief) with me.
When interacting with Arm Instrument, audience members are given the choice to acknowledge my presence inside the instrument, or to mentally erase our physical relationship from their manipulation of sound material. As a performer inside the piece, I am faced with a similar choice: do I remain a passive conduit for another’s experience, or do I let my own responses and physical existence become an unignorable part of the process of interaction?
As an introverted person who is uncomfortable with the physical proximity of strangers, I find I need to adopt an unfamiliar persona in order to make myself a successful “frame” for Arm Instrument. My wife Jen’s voice in the piece adds both an additional layer of intimacy and yet another uncomfortable source of personal exposure. As audience members make music with my piece, I can’t help feeling that the details of my intimate relationships, sexual orientation, and personal identity are on display for manipulation by others. Will this ultimately be a liberating, painful, or desensitizing experience, or something quite different?
1
Turkle S. Simulation and Its Discontents. Cambridge, MA: The MIT Press, 2009.
2
Carr N. The Shallows: What the Internet Is Doing to Our Brains. New York: W.W. Norton and Co., 2010.
Theme: Cyberart
Unfortunately Alison Kotin will not be able to make the runway show due to a family situation.
Bio:
Alison is currently an MFA student at MassArt’s Dynamic Media Institute. Her work focuses on the creative potential of digital interaction, exploring the nexus of performance, play, and electronic media through experiments with sound and touch. Alison is a graphic designer and design educator. She is co-founder of the Urbano Project in Jamaica Plain, a non-profit, artist-run studio and gallery dedicated to fostering public art partnerships between urban teens and professional artists.
Friday, April 29, 2011
William Evertson [15]
William Evertson (Representing Seeking Kali)
Connecticut, USA
http://seekingkali.com/
http://seekingkali.blogspot.com/
http://billevertson.blogspot.com/
Sari Scroll for Two. Hand painted images based on the Seeking Kali Shadow Theater are revealed to the audience as this wearable scroll for two makes its way down the runway
Theme: General
Models for Sari Scroll for Two will be William and Karen Evertson.
Bio:
This wearable scroll by William Evertson uses imagery from his Kali Shadow Theater. The artist group Seeking Kali is William Evertson, Susan Shulman and Ria Vanden Eynde. Since early 2010 they have collaborated on art works based on myth and archetype. Their work encompasses traditional media, performance and multimedia pieces. This work is part of series of Seeking Kali pieces based on the theme “The Ties that Bind.”
photo: Justin Moore
models: Karen and William Evertson
photo: Justin Moore
models: Karen and William Evertson
photo: Justin Moore
models: Karen and William Evertson
photo: Bob Raymond
models: Karen and William Evertson
photo: Bob Raymond
models: Karen and William Evertson
photo: Hans Wendland
models: Karen and William Evertson
photo: Hans Wendland
models: Karen and William Evertson
photo: Hans Wendland
models: Karen and William Evertson
photo: Shil Sengupta
models: Karen and William Evertson
photo: Shil Sengupta
models: Karen and William Evertson
Connecticut, USA
http://seekingkali.com/
http://seekingkali.blogspot.com/
http://billevertson.blogspot.com/
Sari Scroll for Two. Hand painted images based on the Seeking Kali Shadow Theater are revealed to the audience as this wearable scroll for two makes its way down the runway
Theme: General
Models for Sari Scroll for Two will be William and Karen Evertson.
Bio:
This wearable scroll by William Evertson uses imagery from his Kali Shadow Theater. The artist group Seeking Kali is William Evertson, Susan Shulman and Ria Vanden Eynde. Since early 2010 they have collaborated on art works based on myth and archetype. Their work encompasses traditional media, performance and multimedia pieces. This work is part of series of Seeking Kali pieces based on the theme “The Ties that Bind.”
Scroll Sari from William Evertson on Vimeo.
photo: Justin Moore
models: Karen and William Evertson
photo: Justin Moore
models: Karen and William Evertson
photo: Justin Moore
models: Karen and William Evertson
photo: Bob Raymond
models: Karen and William Evertson
photo: Bob Raymond
models: Karen and William Evertson
photo: Hans Wendland
models: Karen and William Evertson
photo: Hans Wendland
models: Karen and William Evertson
photo: Hans Wendland
models: Karen and William Evertson
photo: Shil Sengupta
models: Karen and William Evertson
photo: Shil Sengupta
models: Karen and William Evertson
Elly Jessop [14]
Elly Jessop
Cambridge, MA, USA
http://web.media.mit.edu/~ejessop
Glow is a dress that senses and responds to its wearer's movement, echoing the quality of that movement through its own dynamic patterns of illumination. Without motion, the dress remains quiet, a static form; with motion, it comes alive with light. The wearer's gestures are amplified and transformed into elegant, luminous gestures that ripple through the entire garment.
Theme Cyberart
Bio:
Elly Jessop is a doctoral student in the Opera of the Future research group at the MIT Media Lab, where she is currently researching new technologies for performance capture and expressive gestural interaction. She did her undergraduate studies at Amherst College, where she was a double major in Computer Science and Theater & Dance, and has experience with a wide range of performing arts including stage and costume design, choreography and choral conducting. Most recently, she was the interaction designer for Tod Machover's robotic opera, Death and the Powers.
image from Gestural Media Framework:
photo: Justin Moore
photo: Justin Moore
photo: Justin Moore
photo: Bob Raymond
photo: Hans Wendland
photo: ichifoto
Cambridge, MA, USA
http://web.media.mit.edu/~ejessop
Glow is a dress that senses and responds to its wearer's movement, echoing the quality of that movement through its own dynamic patterns of illumination. Without motion, the dress remains quiet, a static form; with motion, it comes alive with light. The wearer's gestures are amplified and transformed into elegant, luminous gestures that ripple through the entire garment.
Theme Cyberart
Bio:
Elly Jessop is a doctoral student in the Opera of the Future research group at the MIT Media Lab, where she is currently researching new technologies for performance capture and expressive gestural interaction. She did her undergraduate studies at Amherst College, where she was a double major in Computer Science and Theater & Dance, and has experience with a wide range of performing arts including stage and costume design, choreography and choral conducting. Most recently, she was the interaction designer for Tod Machover's robotic opera, Death and the Powers.
image from Gestural Media Framework:
photo: Justin Moore
photo: Justin Moore
photo: Justin Moore
photo: Bob Raymond
photo: Hans Wendland
photo: ichifoto
Thursday, April 28, 2011
Rachel Jayson [13]
Rachel Jayson
Cambridge, MA, USA
http://www.fluevog.com/grant/bio-rachel.html
www.armyoftoys.com
www.jaggery.org
This garment was made by hands-sewing and more than 150 pages of sheet music together. The bottom of the garment was created by individually burning sections of paper to add color variation and depth.
Theme: General
Bio:
Rachel Jayson loves playing with trash. She spends much of her time refashioning wrapping paper, old shoes and party favors into garments. You can find her modeling them on stage as the violist for Jaggery and Walter Sickert & the ARmy of BRoken TOys. When she's not fastening found objects together, she's teaching high school orchestra at Lexington High School. She was also the recipient of a 2010 John Fluevog Shoes Artist Grant.
photo: Justin Moore
photo: Justin Moore
photo: Justin Moore
photo: Justin Moore
photo: Bob Raymond
photo: Hans Wendland
photo: Hans Wendland
photo: ichifoto
Cambridge, MA, USA
http://www.fluevog.com/grant/bio-rachel.html
www.armyoftoys.com
www.jaggery.org
This garment was made by hands-sewing and more than 150 pages of sheet music together. The bottom of the garment was created by individually burning sections of paper to add color variation and depth.
Theme: General
Bio:
Rachel Jayson loves playing with trash. She spends much of her time refashioning wrapping paper, old shoes and party favors into garments. You can find her modeling them on stage as the violist for Jaggery and Walter Sickert & the ARmy of BRoken TOys. When she's not fastening found objects together, she's teaching high school orchestra at Lexington High School. She was also the recipient of a 2010 John Fluevog Shoes Artist Grant.
photo: Justin Moore
photo: Justin Moore
photo: Justin Moore
photo: Justin Moore
photo: Bob Raymond
photo: Hans Wendland
photo: Hans Wendland
photo: ichifoto
Carolina Pino A. [12]
Carolina Pino A.
Santiago, Chile
carolinapino.net
carolinapino.net/sculpture.htm
carolinapino.net/uno.htm
carolinapino.net/casicasa.htm
carolinapino.net/popup.htm
carolinapino.net/foldfacejacket.htm
carolinapino.net/frecuenciamod.htm
carolinapino.net/tecnologia.htm
carolinapino.net/teach.htm
carolinapino.net/grow.html
carolinapino.net/research.htm
http://www.carolinapino.net/jacketjacketson.htm
jacket jacketsOn
Emulating animal sounds is something very common among kids. Especially toddlers that experiment with their voices and tactile sense.
Originally a wearable musical instrument, from Jacket Nicholson to Jacket Jacketson, a portable toy for kids.
Since I spent long terms of time with my son Raimundo in the stroller, while living in NYC, I thought of a good way to keep him busy and also learning, would be to have a portable or wearable play station.
Soft farm animals buttons sewn in the jacket (sheep, cow, pig) trigger animal sound when the kid presses them. It has an interior plastic set with the circuit-board, speaker and switches to be removed, so as to wash it exterior as a regular fabric jacket.
jacket jacketsOn, is part of a whole line of interactive kid´s clothing.
Theme: General
Bio:
My work started as a displacement from sculpture and the use of materials such as steel and concrete to the use of soft materials such as paper and cloth embedded with digital Technologies (virtual and physical), expanding them to social experiences and social changes.
I´m interested on human behaviour, how we interact with each other, questioning the uses and access of digital technologies.
My aim is to re/create experiences that happen in public space such as cities or Internet. Giving people tools to build and empower new strategies of sharing, organize and think on how to make better performances of the resources we already use and have in a world that is in crisis and constant necessity of reducing the environmental, social and economic impact.
Santiago, Chile
carolinapino.net
carolinapino.net/sculpture.htm
carolinapino.net/uno.htm
carolinapino.net/casicasa.htm
carolinapino.net/popup.htm
carolinapino.net/foldfacejacket.htm
carolinapino.net/frecuenciamod.htm
carolinapino.net/tecnologia.htm
carolinapino.net/teach.htm
carolinapino.net/grow.html
carolinapino.net/research.htm
http://www.carolinapino.net/jacketjacketson.htm
jacket jacketsOn
Emulating animal sounds is something very common among kids. Especially toddlers that experiment with their voices and tactile sense.
Originally a wearable musical instrument, from Jacket Nicholson to Jacket Jacketson, a portable toy for kids.
Since I spent long terms of time with my son Raimundo in the stroller, while living in NYC, I thought of a good way to keep him busy and also learning, would be to have a portable or wearable play station.
Soft farm animals buttons sewn in the jacket (sheep, cow, pig) trigger animal sound when the kid presses them. It has an interior plastic set with the circuit-board, speaker and switches to be removed, so as to wash it exterior as a regular fabric jacket.
jacket jacketsOn, is part of a whole line of interactive kid´s clothing.
Theme: General
Bio:
My work started as a displacement from sculpture and the use of materials such as steel and concrete to the use of soft materials such as paper and cloth embedded with digital Technologies (virtual and physical), expanding them to social experiences and social changes.
I´m interested on human behaviour, how we interact with each other, questioning the uses and access of digital technologies.
My aim is to re/create experiences that happen in public space such as cities or Internet. Giving people tools to build and empower new strategies of sharing, organize and think on how to make better performances of the resources we already use and have in a world that is in crisis and constant necessity of reducing the environmental, social and economic impact.
Wednesday, April 27, 2011
LeeLoo [11]
LeeLoo
resides in the JP underground in Boston Massachusetts
fallen post-apocalyptic cyber angel
This is a fallen post-apocalyptic cyber angel, inspired by the online web character, KK from Freak Angels by Warren Ellis and Paul Duffield. The skirt design was constructed from old backpacks and purses. The corset is made with embroidered rubber panels, and PVC socket attachments and pipes. The metal bra was custom made from designer, Brooksbot75 on Etsy.com. The wings and spray-painted with granite glazed paint to give a metallic, stone appearance. Further construction to this design will include, a PVC hair piece or head-dress, added extension layers to the skirt, and found metal objects.
Theme: Cyberart
Bio:
LeeLoo loves to slash up the old and make into something new and unusual. She is a big fan of shock art, and loves to collage pieces together that you wouldn't think belong. Rather than acquiring new material, she reconstitutes anything she can find in her closet or under her bed, into something wearable.
More wearable art by LeeLoo:
a skirt from old scarves for Burning Man
Ms. Hawk Eye - the mask constructed from old I Ching coins and feathers, using an old belt harness
photo: Justin Moore
photo: Bob Raymond
photo: Bob Raymond
photo: Hans Wendland
photo: Hans Wendland
photo: Hans Wendland
photo: Kristophe Diaz
photo: Shil Sengupta
resides in the JP underground in Boston Massachusetts
fallen post-apocalyptic cyber angel
This is a fallen post-apocalyptic cyber angel, inspired by the online web character, KK from Freak Angels by Warren Ellis and Paul Duffield. The skirt design was constructed from old backpacks and purses. The corset is made with embroidered rubber panels, and PVC socket attachments and pipes. The metal bra was custom made from designer, Brooksbot75 on Etsy.com. The wings and spray-painted with granite glazed paint to give a metallic, stone appearance. Further construction to this design will include, a PVC hair piece or head-dress, added extension layers to the skirt, and found metal objects.
Theme: Cyberart
Bio:
LeeLoo loves to slash up the old and make into something new and unusual. She is a big fan of shock art, and loves to collage pieces together that you wouldn't think belong. Rather than acquiring new material, she reconstitutes anything she can find in her closet or under her bed, into something wearable.
More wearable art by LeeLoo:
a skirt from old scarves for Burning Man
Ms. Hawk Eye - the mask constructed from old I Ching coins and feathers, using an old belt harness
photo: Justin Moore
photo: Bob Raymond
photo: Bob Raymond
photo: Hans Wendland
photo: Hans Wendland
photo: Hans Wendland
photo: Kristophe Diaz
photo: Shil Sengupta
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